Music/Sound Design
Content: Dynamic soundtrack, sound effects, music
Skills: Music composition, sound effects creation, audio implementation, dynamic soundtrack system design
Software: Logic Pro, REAPER, Adobe Audition, Wwise, Unreal Engine
Background Music Synchronization System
This is a passion project that a team of 4 researched and created a dynamic audio system that also has a beat-matching feature for the combat system in games. In this project, I worked as a sound designer and 3D artist to work closely with the programmers and animator to create the audio system, compose the background music, playtest in Unreal Engine and create the 3D environment for the demo video.
Time spent: 3 months
Software Used: Logic Pro, Wwise, Unreal Engine
Technical Demo
Design Ideas:
Many game studios have embraced the dynamic audio system, where background music adapts to the game's progress. Inspired by this approach, we aimed to implement a system where background music responds to the enemy's state, guiding players on when to attack or parry. Additionally, we sought to synchronize in-game actions with the beat, enhancing the overall combat experience. To achieve these goals, we are creating a two-way pipeline that seamlessly integrates audio design and combat systems, ensuring both synchronization and musicality.
Basic Workflow - Adaptive Soundtrack Creation and Wwise Implementation:
Soundtrack layering example - this shows how the music changes according to the state of enemy
Dynamic soundtrack system implementation in Wwise - flow chart
Carrilon
Description: These are the soundtracks I composed for a continuous side project. The narrative revolves around a character navigating a futuristic laboratory constructed upon the foundation of a rebuilt church. I wanted to infuse futuristic elements into the music, maintaining an orchestral essence to evoke an epic atmosphere.
Genre: Orchestral, Ambient
Software used: Logic Pro
The Last Prodigy
Game demo
Description: This is the soundtrack for a VR game called the Last Prodigy. Pass the final exam to become the next master of the mountain! Retrieve your mastery in kung-fu by matching poses from each past kung-fu master. The Last Prodigy is a rhythm game where players must match each upcoming Kung fu gesture.
Genre: World
Software used: Logic Pro
Velvet Haze
Game demo
Description: This is the soundtrack I wrote for our virtual reality game. The user has been pulled into a fantastical realm, and it is now up to him to determine whether or not to lure the next person.
Genre: Electronic
Software used: Garageband
Not Enough
The video project for which I also processed the vocal
Description: This is the background music I wrote for a video project. This video illustrated an artist’s inner battle against her insecurities, where she found a new perspective on her artistic ability.
Genre: Alternative Rock
Software used: Logic Pro
Don’t Break the Plates!
Description: This is a piece of background music I composed for our AR game, MOVING OUT. Users are required to move the furniture without breaking too many items within the game.
Genre: Jazz & Blues
Software used: Adobe Audition, GarageBand.
DA YU
Description: This is the background music I wrote for our VR game, DA YU.
Genre: Ambience
Software used: Adobe Audition, GarageBand.