HEAVENLY AZURE

This is a full-pipeline personal environment project in which I explored the construction of modular assets for creating environments. In addition to creating some props, I also learned and created procedural textures for repeating units.

Time Spent: 2 Months

Software Used: Maya, Zbrush, Substance Designer, Substance Painter, Unreal Engine

Design Idea:

When deciding on the style at the initial stage, I did a lot of research on the rococo, baroque and gothic style architectures, and finally decided to go with the gothic style because I wanted to create a dark fantasy feeling and add a bit touch of magic.

High resolution screenshots

Basic Workflow:

In this project, I modeled the hero asset and the modular asset kit. I created props in Maya and sculpted them in Zbrush. Subsequently, I textured all the props in Substance Painter using PBR workflow. Additionally, I developed tiling textures for the ceiling and the walls using Substance Designer. Moving to Unreal Engine, I composited the modular assets and props, adjusted lighting, and designed camera shots. Other props like candles and goblets are from Quixel Bridge and Polyhaven.

Hero Asset - The Angel Statue

Modular Architecture Set

Prop Creation

Stained glass material and technical breakdown

Ceiling material and technical breakdown

Brick wall material and technical breakdown

Iteration Process

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Forever Bound