PROJECT ZEPHYRA

This is the latest progress of my character art project

Software Used: Maya, ZBrush, ZWrap, Marvelous Designer, Marmoset Toolbag, Substance Painter

This is a game character I’m currently working on, based on a concept art by Dowoon Kim. I sculpted the character and props in ZBrush, and used ZWrap to transfer high-resolution textures from a TextureXYZ scan to achieve realistic skin details for the face. For the topology, I manually retopologized most of the assets in Maya, created the clothing in Marvelous Designer, and tested a new workflow by using ZWrap to transfer standard topology to the hands.

real-time hair card

Hair Card

Marvelous Designer

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The Sacred Encounter