
This is the character that I designed, modeled and rigged for a passion game project. Unlike the previous character project, I directly rigged this character with the Mannequin skeletons so it can be directly used for Mannequin animation package without retargeting.
Time Spent: 2 months
Software Used: Unreal Engine, Maya, ZBrush, Substance Painter
CARILLON
Helmet Overview
Design Idea:
This is the character that I designed, modeled and rigged for a passion game project. Unlike the previous character project, I directly rigged this character with the Mannequin skeletons so it can be directly used for Mannequin animation package without retargeting.
Helmet Sculpt in ZBrush
Basic Workflow:
Sculpted the character and helmet in ZBrush
Retypologized in Maya
Baked high-poly to low-poly and textured in Substance Painter
Rigged in Maya with the Mannequin skeleton exported from Unreal Engine
Rigging:
I have also rigged the character with the mannequin skeleton exported from UE5, which we believe is a faster workflow than importing the skeletal mesh with different bones and controls and then retargeting them.