This is the character that I designed, modeled and rigged for a passion game project. Unlike the previous character project, I directly rigged this character with the Mannequin skeletons so it can be directly used for Mannequin animation package without retargeting.

Time Spent: 2 months

Software Used: Unreal Engine, Maya, ZBrush, Substance Painter

CARILLON

Helmet Overview

Design Idea:

This is the character that I designed, modeled and rigged for a passion game project. Unlike the previous character project, I directly rigged this character with the Mannequin skeletons so it can be directly used for Mannequin animation package without retargeting.

Helmet Sculpt in ZBrush

Basic Workflow:

  • Sculpted the character and helmet in ZBrush

  • Retypologized in Maya

  • Baked high-poly to low-poly and textured in Substance Painter

  • Rigged in Maya with the Mannequin skeleton exported from Unreal Engine

Rigging:

I have also rigged the character with the mannequin skeleton exported from UE5, which we believe is a faster workflow than importing the skeletal mesh with different bones and controls and then retargeting them.

Previous
Previous

Jing

Next
Next

Project Two