ROMAN

This is a cinematic render that I created in Unreal Engine for an unpublished indie game Roman. In this project, I created the environment with the existed asset package and edited the animations, and eventually produced the whole render in the sequencer. We will use this render, together with the in-game capture to create a demo for later crowdfunding process.

Time Spent: 3 weeks

Software Used: Unreal Engine, Adobe Premiere Pro

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The Battle Cavern