Carillon

Helmet Design and Character Modeling

This is the character that I designed and modeled for a side project. I sculpted both the helmet and the character using ZBrush, then retypologized using Maya, and lastly textured using Substance Painter. To achieve a game-ready model while maintaining a hyper-realistic style, I preserved more faces for the head when retypologizing and hand-painted the iris, eyeballs, and lips to grant more details to the face.

I have also rigged the character with the mannequin skeleton exported from UE5, which we believe is a faster workflow than importing the skeletal mesh with different bones and controls and then retargeting them.

Character Body

Software Used

Maya

ZBrush

Adobe Substance Painter